See, if you're not familiar with System Shock 2's story, OSA is the future government's black ops government agents who have magic psychic powers. There's a number of relatively superficial issues I could bring up, such as how bizarrely out of place it is to tack psychic powers onto the System Shock 1 setting, but the crux of the problem is how this intersects with The Many and their position in the narrative. Last time, I implied there's something deeply broken about OSA being a part of System Shock 2's story.
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